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Character Building


Akatosh

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Akatosh.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 stolen items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 pickpocketed items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 3 murders for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet.

Greater Shrine Blessings

Absorbing dragon souls grants the following blessings from Shrines of Akatosh:

  • (Oblivion Lore) Jaws of Akatosh: Fortify Movement Speed: +2.5% per 5 dragon souls absorbed (max +25% for 50 dragon souls).
  • Bormahu Yol: Constant area effect. Incinerates disloyal dragons and those who serve them. Increases in power for every 10 dragon souls absorbed (max after 30 dragon souls). When Bormahu Yol is active, it's displayed in the active effects menu and by the minor visual effect it creates, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to hostile dragons and their worshipers.
  • (Skyrim Lore) Regenerate Magicka: +25% for each Main Quest completed starting with Bleak Falls Barrow (max +350% for 18 Main Quests completed).
    +25% from an Amulet of Akatosh.
    +25% Lesser Blessing / +50% Amulet Blessing.
  • Killing Alduin grants +50 Health, Magicka, and Stamina.

Jaws of Alduin weakens PCs who transgress too severely.

Arkay

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Arkay.
  • Arkay is not concerned with crime bounties, stolen items, or pickpocketing. They have no bearing on souls.
  • Committed less than 3 murders for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • Brother Verulus from Markarth must remain alive.
  • PC has not failed the quest Andurs' Arkay Amulet (in Whiterun from Anders).
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, including the Necromancer's Amulet.
  • Trapped less than 3 souls in soul gems for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • PC has no Conjuration perks related to Necromancy and has learned no Conjuration spells related to necromancy.

Greater Shrine Blessings

  • Arkay's Cleansing: An area effect that burns hostile undead and necromancers (no other NPCs are affected) nearby the adherent of Arkay for the duration of the blessing. Starts minor fire damage and a small chance to stagger effected NPCs (max of 3 damage/second for 250 undead laid to rest). Beware having this blessing active when interacting with quest-giving undead NPCs, as this will lay them to rest if they turn hostile. When Arkay's Cleansing is active, it appears in the active effects menu and through a minor visual effect, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to undead and they catch on fire.
  • Fortify Health: +5 for every 25 undead laid to rest (max +70 after 350 undead laid to rest).
    +10 Fortify Health from an Amulet of Arkay.
    +10 Lesser Blessing /+20 Amulet Blessing.
    Granted for completing the following quests, or clearing the following Necromancer locations (which can be part of quests):
    Andurs' Arkay Amulet (in Whiterun from Andurs) for +5.
    The Wolf Queen Awakened (in Solutide from Falk) for +10.
    Pilgrimage (in Riften from Alessandra) for +5.
    Investigate the Hall of the Dead (in Markarth from Verulus) for +5.
    Clear Fellglow Keep for +10.
    Clear Fort Snowhawk for +5.
    Clear Ilinalta's Deep for +5.
    Clear Wolfskull Cave for +5.

Arkay's Cleansing: consequence for the undead and necromancers:

Weakens necromancers, the undead, and those who have removed their souls from Arkay's control, when attempting to wear an Amulet of Arkay or activate a Shrine of Arkay.

This occurs if:

  • PC is a vampire (undead).
  • PC is a werewolf (PC's soul is no longer under Arkay's control).
  • PC traps more than 5 souls into soul gems (manipulating souls away from Arkay's control).
  • PC has any Conjuration perks or learned any Conjuration spells related to necromancy.
  • PC has any Daedric Artifacts, including the Necromancer's Amulet.

Auri-El

Blessing Conditions

  • Receiving greater blessings requires that the PC is an Altmer or Bosmer and is not wearing any Imperial Cult amulets.
  • Minor blessings are offered to all other races except Nords.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 stolen items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 pickpocketed items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 3 murders for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • Has not assisted in retrieving any pieces of Wuuthrad and is not a member of The Companions.
  • PC is not a Nord.
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet.
  • PC doesn't have Kyne's Token or any equipment related to Ysgramor or Kyne.

Greater Shrine Blessings

Every 5 dragon souls absorbed increases the following Shrine of Auri-El blessings:

  • (Oblivion Lore) Fortify Movement Speed: +5% (+50% max after absorbing 50 dragon souls).
  • Auri-El's Protection: reduces damage from disloyal dragons and those who serve them by 10% for every 10 dragons slain (40% max damage reduction after 30 dragons slain).
  • Fortify Marksman: +2.5% for every Main Quest completed starting with Bleak Falls Barrow (max of +35% after 18 Main Quests).
    +5% Lesser Blessing to all adherent PCs except Nords.
  • Killing Alduin grants +75 to each of Health/Magicka/Stamina. Completing the Dawnguard quest Touching the Sky grants another +75 to each.

Auri-El's Disgust: Weakens Nords, and a temporary deterrent for those who might consider transgressing.

Auri-El's Retribution: consequence for those who transgress too severely or assist the enemies and slaughterers of Mer.

Boethiah

Blessing

  • The Ebony Mail: This powerful artifact grants its wearer resistance to fire and magic, near immunity to poison, silent movement, and the ability to poison enemies who draw near. Only those worthy are granted its power, and Boethiah alone determines who should possess the Mail, and for how long a time. Boethiah will remove her blessing from any current champion who shows weakness, unless they prove themselves strong once again.

Losing more than 85% of current Health, Stamina, or Magicka will remove all powers from the Ebony Mail unless a PC survives to bring their vitality above 15% again.

Clavicus Vile

Blessings

  • Masque of Clavicus Vile: Legend tells the tale of Avalea, a noblewoman of some renown. As a young girl, she was grossly disfigured by a spiteful servant. Avalea made a deal with Clavicus Vile and received the Masque in return. Though the Masque did not change her looks, suddenly she had the respect and admiration of everyone. A year and a day after her marriage to a well connected baron, Clavicus Vile reclaimed the Masque. Although pregnant with his child, Avalea was banished from the Baron's household. Twenty one years and one day later, Avalea's daughter claimed her vengeance by slaying the Baron.

(Skyrim lore) Offers Daedric armor protection with half the weight, and (Morrowind lore) makes the wearer incredibly charming, but with a bitter catch...

  • Rueful Axe: "One of Clavicus's little jests. A wizard named Sebastian Lort had a daughter who worshiped Hircine. When the daughter became a werewolf it drove Sebastian over the edge. He couldn't stand to see his little girl take on such a bestial form. The wizard wished for the ability to end his daughter's curse. Clavicus gave him an axe." —Barbas, when asked about the axe.

A powerful weapon, though it may occasionally aid those it strikes...

Dibella

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Dibella.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 stolen items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 pickpocketed items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 3 murders for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business
  • PC is not a vampire.
  • PC is not a werewolf.

Greater Shrine Blessings

  • Agent of Dibella: +20 damage to the opposite sex (identical to base Requiem), and +20 Fortify Personality (Shrine blessing)..
  • Fortify Personality (Speech and Persuasion): +10 for every 20 Illusion skill (+50 max at 100 Illusion skill).
    +15 from an Amulet of Dibella.
  • Fortify Illusion: +5% for every 20 Speech (+30% max at 100 Speech skill).
  • Agent of Lovers: Become both an Agent of Dibella and an Agent of Mara for +25% Stamina Regeneration.
  • Dibella's Muse: Complete the quest Tending the Flames (Bard College in Solitude). Grants +50% Illusion and Speech experience skill rates.
  • Dibella's Grace: Reduces 5% of damage (or 2.5% of damage when wearing Heavy Armor) for completing each of the following Solitude Bard College quests, and each of the following quests: Pantea's Flute
    Finn's Lute
    Rjorn's Drum
    Have at least one Mark of Dibella in PC inventory from the quest Caught Red Handed (in Riften from Svana). Fully completing the quest will cause Dibella sorrow, though doesn't affect her offering of grace. Lisbet's Missing Shipment (in Markarth from Lisbet).

Dibella's Sorrow: Fully completing the quest Caught Red Handed (in Riften from Svana) disappoints Dibella for conspiring against her priestess, and brings a -10% Speech debuff. Partially completing this quest does not trouble her.

Dibella's Disdain: Weakens PCs who transgress too severely.

Though Dibella does not publicly support Sanguine's dabauchery, there are rumors she can be wooed by presenting her with his Rose as a Shrine offering.

  • Dibella's Flower Bearer: Equip Sanguine's Rose before activating a Shrine of Dibella for +50% Sneak and Evasion experience skill rates.
  • Equipping Sanguine's Rose whenever activating a Shrine of Dibella improves the blessings from Dibella's Muse, Dibella's Grace, and Agent of Lovers.

Forsworn and the Old Gods

  • A PC attempting to wear Forsworn armor without demonstrating service or predilection to the Old Gods will result in a curse of wasting exhaustion. This can be overcome by the following: Being in the Forsworn Faction.
    Rescuing Madanach from Cidna Mine and helping him escape Markarth.
    Possessing any of the Daedric artifacts of Hircine, Mehrunes Dagon, Namira, or Malacath.
    Possessing the Eye of Melka.
    Being a Breton.
  • Red Eagle's swords and Bloodthorne are now also Forsworn relics affiliated with Daedra, with both the benefits and the Aedric/Vigilant drawbacks that entails.

Julianos

Blessing Conditions

  • Being the Aedra of Law, Logic, and Contradiction, Julianos is not concerned with what you do, only with what is prosecutable. If the court systems of Skyrim are not concerned, then neither is Julianos. The exception is that Julianos frowns upon openly affiliating with criminal organizations regardless of whether a PC has any crime bounties.
  • Receiving greater blessings requires wearing an Amulet of Julianos.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.

Greater Shrine Blessings

  • Fortify Magicka: +10 Lesser Shrine Blessing / +20 Amulet Shrine Blessing when wearing an Amulet of Julianos and activating a Shrine of Julianos.
    +10 for every College of Winterhold quest completed (max of +120 after 12 quests).
    +10 from wearing an Amulet of Julianos.
  • Absorb Magicka: +0.5% chance for every 10 books read (max of +10% for reading 200 books).
  • Elder Scroll Scholar: Requires an Elder Scroll kept in PC inventory. Increases experience skill rate for all schools of magic by 50%.

Julianos' Judgement: Weakens PCs who transgress too severely.

Julianos exalts scholars who pursue the truth, including Daedric knowledge.

  • Oghma's Scholar: Requires the Oghma Infinium kept in PC inventory. +75% experience skill rate for all schools of magic. Can be combined with Elder Scroll Scholar.

Kynareth

Blessing Conditions

  • Kynareth, being the embodiment of nature, is not concerned with the laws of Man or Mer. She frowns upon wasteful murder, though accepts killing for sustenance and survival. Affiliations with Daedra are scorned, for they have no regard for nature.
  • Receiving greater blessings requires wearing an Amulet of Kynareth.
  • PC has not mortally damaged her sacred tree.
  • Committed less than 6 murders and killed less than 6 of any form of Spriggan for greater blessings, or less than 8 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest Whispers in the Dark.
  • Not finished the Thieves Guild quest Trinity Restored, and PC hasn't taken the oath as a Nightengale in that quest.
  • PC is not a werewolf.
  • PC is not a vampire.
  • PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet.
  • PC has no Taproots or Spriggan Sap in inventory.

Greater Shrine Blessings

  • Nature's Gift (Fortify Stamina and Carry Weight): +10 for every 20 locations discovered (max of +120 for 240 locations).
  • Fortify Stamina: +10 from an Amulet of Kynareth.
    +10 Lesser Blessing / +20 Amulet Blessing.
  • Resist Illness (Poison and Disease): +50% for bringing a new sapling to replace the Gildergreen in Whiterun without mortally damaging her sacred tree.
  • Kynareth's Protection: An area effect around the PC causing all aggressive animals to become more docile and begin play fighting, reducing their attack damage by 25% after the PC has discovered 70 locations.
    Bringing an Eldergleam sapling back to the Temple of Kynareth in Whiterun improves the blessing, reducing animal attack damage by 50%.
    Bringing an Eldergleam sapling back to the Temple of Kynareth in Whiterun and discovering 140 locations reduces animal and Spriggan attack damage by 75%.
    When Kynareth's Protection is active, it displays in the active effects menu and a minor visual effect, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to the wild animals and creatures listed.

Kynareth's Fury: Weakens PCs who transgress too severely.

Kyne

Blessing Conditions

  • Receiving blessings requires wearing Kyne's Token by completing the quest Kyne's Sacred Trials (from Froki in the Rift).
  • Committed less than 20 murders.
  • PC has no limitations on Dark Brotherhood quests, as her husband is a child of Sithis.
  • Not finished the Thieves Guild quest Trinity Restored, and PC hasn't taken the oath as a Nightengale in that quest.
  • Ulfric Stormcloak must remain alive.
  • Paarthurnax must remain alive.
  • PC is not a Mer race, except Dunmer.
  • PC is not a vampire.
  • Tolerates PC werewolves. Kyne respects them for the canine archetype represented in her deceased husband Shor/Lorkhan, and for lycanthropes' hunting abilities, but refuses to bless PCs if they offer themselves to Hircine.
  • PC has no Elven, Orcish, Glass, or Daedric artifacts, weapons, or armor, including the Necromancer's Amulet.
  • PC does not have Auri-El's Bow or Shield.

Shrine Blessings

  • All of Kyne's Blessings are activated at Shrines of Kynareth, as half of Kynareth is a veiled devotion to Kyne (the other half being Y'ffre).
  • Fortify Endurance (Health and Stamina): +5 Shrine Blessing (Wearing Kyne's Token and activating a Shrine of Kynareth).
    +5 for every Companions quest completed (max of +60 after completing 12 Companions quests).
    +20 for completing the Main quest Soverngarde (immediately preceding the final battle with Alduin).
    +10 for Nord PCs.
  • Fortify Marksman: +2% for every 40 animals hunted (killed). Maximum of +10% after hunting at least 200 animals.
    +5% from Kyne's Token.
    +5% when equipping the Bow of the Hunt.
  • Regenerate Stamina: granted for completing the following quests, or having the following items equipped when activating a Shrine of Kynareth: Hunter and Hunted (at Moss Mother Cavern from Valdr) for +10% Stamina regeneration.
    The Blessings of Nature for bringing back a sapling to Whiterun (in Whiterun from Danica) for +15% Stamina regeneration.
    Wuuthrad for +25%.
    Poacher's Axe for +10%.
    Woodsman's Friend for +10%.
    Bow of the Hunt for +15%.
    General Tullius' Longsword for +20%.
    +10% for Nord PCs.
  • Fortify Shouts: +3% reduction to Shout timers for every (three word) Shout mastered, up to a maximum of +30% after 10 full Shouts mastered.
    +10% for Nord PCs.
  • Kiss at the End: +10% Fortify Shouts when the PC gains access to Soverngarde at the completion of the Main quest, The World-Eater's Eyrie.
  • Resist Storms: +4% Shock resistance and twice that to Frost resistance for completing the following Main quests (max +20%): The Way of the Voice
    The Horn of Jurgen Windcaller
    The Throat of the World
    Alduin's Bane
    Soverngarde
  • Voice of the Sky: animals will neither run nor attack the PC. Requires a PC to bring a sapling back to the temple of Kynareth in the quest Blessings of Nature (in Whiterun from Danica), complete the quest Hunter and Hunted (at Moss Mother Cavern from Valdr), and hunt at least 100 animals.
  • Kyne's shouts, made up of Kyne's Peace, Predator's Might, and Call of Valor, will only provide benefit to her Nord children and others who serve her by wearing her amulet.

Kyne's Fury: ravages the enemies of Shor/Lorkhan.
Causes Frost and Shock damage for the following conditions:

  • Ulfric Stormcloak is dead.
  • Paarthurnax is dead.
  • PC is a Mer race, except Dunmer.
  • PC has Auri-El's Bow or Shield, or Volendrung.

Mara

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Mara.
  • Less than 3000 lifetime crime bounty, or less than 10,000 with the perk Aedric Realignment - both allow greater blessings.
  • Less than 10 stolen items, or less than 20 with the perk Aedric Realignment - both allow greater blessings.
  • Less than 10 pickpocketed items, or less than 20 with the perk Aedric Realignment - both allow greater blessings.
  • Less than 3 murders, or less than 5 with the perk Aedric Realignment - both allow greater blessings.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • Mara's priest Erandur remains alive, though not necessary for greater blessings with the perk Aedric Realignment.
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, weapons, or armor.

Greater Shrine Blessings

  • Even if a PC falls into disfavor with Mara, all greater blessings can be restored with the perk Aedric Realignment, if the PC hasn't transgressed too severely.
  • Magic Resistance: +1% for the Agent of Mara ability, kept regardless of PCs actions, showing the spark of Mara's love and compassion.
    +4% when an Agent of Mara activates her Shrine while wearing her Amulet.
    +5% Agent of Love: Become an Agent of Mara and an Agent of Dibella.
    +10% for destroying the Skull of Corruption.
    *Restoration Power: +5% Lesser Blessing / +10% Amulet Blessing.
    +10% for completing the quest Sealing the Deal (from Talen-Jei in Riften).
    +10% from an Amulet of Mara.
    +10% for wearing a Bond of Matrimony.
  • Fortify Willpower (Stamina and Magicka Regeneration): +10% Stamina Regen and +40% Magicka Regen for every 20 Restoration skill (max of +50% Stamina Regen and +200% Magicka Regen at 100 Restoration skill).
  • Mara's Warmth: An area effect blessing that surrounds the PC, constantly healing nearby friendly NPCs by 1 Health and Stamina per second.
    A stronger blessing is granted for becoming an Agent of Mara, or for destroying the Skull of Corruption, which constantly heals nearby friendly NPCs by 2 Health and Stamina per second.
    The strongest variation of Mara's Warmth is granted for becoming both an Agent of Mara and destroying the Skull of Corruption, which constantly heals nearby friendly NPCs by 3 Health and Stamina per second.
    When Mara's Warmth is active, it displays in the active effects menu and as a minor visual effect, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to friendly NPCs and they show the same minor visual effect and start healing.

Mara's Sorrow: Weakens PCs who transgress too severely.

Namira

Blessing/Decay:

  • Ring of Namira: Grants greater favor to those with strong stomachs. Most of her favor is now given while digesting the flesh of the dead, with both great bounties of stamina, increased health, and ravaging blessings that accompany her exaltation.

Nocturnal

Blessing Conditions

Nocturnal doesn't care what you do.

Greater Shrine Blessings

  • Fortify Sneak: +10% for every 50 items stolen, up to a maximum of +50% at or above 250 items stolen.
  • Fortify Lockpicking (expertise): +10 for every 25 locks picked, up to a maximum of +50 at or above 125 locks picked.
  • Fortify Pickpocketing: +10% for every 50 items pickpocketed, up to a maximum of +50% at or above 250 items pickpocketed.

Peryite

Blessing

  • Spellbreaker: Provides a powerful protective ward from magic when used to block, and a constant fog of pestilent Silence that drains magic from friend and foe alike.

Sanguine

Blessings

  • The Sanguine Rose opens the gates to his servants and revelers, though he strongly encourages his adherents to at least show some decorum in making sure to show up intoxicated, if not also without clothing or armor...
  • The Sanguine Rose is an extended prank in motion, though if a PC explores all of its permutations, Sanguine will have rewarded them significantly.
  • Likes: Clavicus Vile, Mephala, Peryite, and Dibella. Brawls and pugilism. Pulp literature. Drunkenness, skooma intoxication, and skooma collectors.
  • Dislikes: Affiliating with worshipers of most Aedra. Becoming Mara's Agent disappoints Sanguine. He's also saddened by anyone who completes the quest The Raid (in Riften from Wujeeta).
  • Fear and Loathing in the Sanguine Rose: Taking off a PC's cuirass/clothes or putting them back on will often create different effects while the Sanguine Rose is activated.
    Taking off a PC's cuirass/clothes can summon people or Dremora, and causes the visual changes to be more intense.
    Putting a PC's cuirass/clothes on often makes animals appear, and causes the visual changes to be less intense.
    No revelry will usually take place if the PC isn't intoxicated with alcohol or skooma, or doesn't have some skooma on hand.
    Sanguine animals are likely filled with intoxicants and questionable intrigues.
    Sanguine revelers aren't particularly bothered if you get rowdy and take their stuff. They'll end back up in the Myriad Realms of Revelry anyways, no worse for wear.
    There are various Sanguine Roses from other Myriad Realms.
    Wearing Sanguine's Amulet, while intoxicated and not wearing clothing or armor, may bring satisfaction to a pugilist.
    Possessing pulp literature, while intoxicated and not wearing clothing or armor, may bring a smile to the debaucherous.

Stendarr

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Stendarr.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty, or less than 10,000 with the perk Aedric Realignment - both allow greater blessings.
  • Less than 10 stolen items, or less than 20 with the perk Aedric Realignment - both allow greater blessings.
  • Less than 10 pickpocketed items, or less than 20 with the perk Aedric Realignment - both allow greater blessings.
  • Committed less than 10 murders (to make up for how many murders are potentially required to fulfill the Daedric quests portion of blessings), or less than 12 with the perk Aedric Realignment - both allow greater blessings.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • PC has no Conjuration spells related to Daedra (except for Banish Daedra)..
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, weapons, or armor, or the Necromancer's Amulet.

Greater Shrine Blessings

  • Stendarr's Justice: An area effect surrounds the PC, damaging hostile Daedra and hostile NPCs who consort with them. This includes atronachs, Dremora, Xivilai, Forsworn, hagravens, werewolves, vampires, and any hostile NPCs with Conjuration spells related to Daedra (except Banish Daedra). Increases in strength for every 15 Daedra slain (max after 30 Daedra slain).
    When Stendarr's Justice is active, it displays in the active effects menu and as a minor visual effect it creates, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible until you're near hostile Deadra -and NPCs friendly to them- and they catch on fire.
  • Fortify Blocking: Additionally grants resistance to draining magic. +10% Lesser Blessing from activating a Shrine of Stendarr while wearing an Amulet of Stendarr.
    +10% for every 10 Daedra slain (max +30% after slaying 30 Daedra).
    +10% from wearing an Amulet of Stendarr.
  • Fortify Endurance: Increases both Health and Stamina by +5 for clearing each of the following Forsworn locations (max of +70). Some locations may be unclearable if certain quests/questlines have been started, such as the Civil War. Blind Cliff Cave
    Broken Tower Redoubt
    Bruca's Leap Redoubt
    Dragon Bridge Overlook
    Deepwood Redoubt
    Druadach Redoubt
    Hag's End
    Hag Rock Redoubt
    Karthspire
    Kolskeggr Mine
    Lost Valley Redoubt
    Rebel's Cairn
    Red Eagle Redoubt
    Serpent's Bluff Redoubt
  • Fortify Restoration: +3% granted for clearing each of the following vampire locations (max of 33%). Broken Fang Cave
    Haemer's Shame
    Mara's Eye Pond
    Moldering Ruins
    Movarth's Lair
    Pinemoon Cave
    Redwater Den
    Shriekwind Bastion
    Bloodlet Throne
    The Wolf Queen Awakened (in Solitude from Falk) for +6% Fortify Restoration.
  • Fortify Armor: +50 granted for ending the following Daedric quests/questlines (max of +350): The House of Horrors (in Markarth from Vigilant Tyranus). Fail this quest by killing Logrolf after the quest begins, without returning him to Molag Bal's shrine.
    Waking Nightmare (in Dawnstar from Erandur). Destroy the Skull of Corruption.
    Discerning the Transmundane (in a cave in the North Sea from Septimus). Fail this quest by killing Septimus when the PC understands him to worship Daedra, after the quest begins.
    Destroy the Dark Brotherhood! (from any Hold guard after killing Astrid).
    The Taste of Death (in Markarth from Eola). Fail this quest by killing Eola when the PC understands her to worship Daedra, after the quest begins.
    Pieces of the Past (in Dawnstar from Silius). Fail this quest by killing Silius when the PC understands him to worship Daedra, before retrieving the pieces of the blade, and after the quest begins.
    The Only Cure (at Peryite's Shrine from Kesh). Kill Kesh without using incense to commune with Peryite.
  • Restoration Power: +5% for every Dawnguard quest -not as a vampire- completed (max of +75% after 15 Dawnguard quests).

Stendarr's Justice for those who consort with Daedra:
Weakens those who consort with Daedra when they attempt to wear an Amulet of Stendarr or activate a Shrine of Stendarr.

This occurs if:

  • PC is a vampire.
  • PC is a werewolf.
  • PC has any Daedric Artifacts, weapons, or armor.
  • PC has any Conjuration spells related to Daedra (except for Banish Daedra).

Talos

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Talos.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 stolen items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Less than 10 pickpocketed items for greater blessings, or less than 20 with the perk Aedric Realignment for Cure Disease only.
  • Committed less than 10 murders for greater blessings. Talos understands that the lines between murder and killing can blur during times of war.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • PC has not killed Paarthurnax.
  • PC has not betrayed Talos worshippers to Aldmeri Dominion officials.
  • PC is not a vampire.
  • PC has no Daedric artifacts, weapons, or armor, or the Necromancer's Amulet.

Greater Shrine Blessings

  • Fortify Melee: +2% for every Civil War quest completed (max of +20%). Both Stormcloak and Imperial quests are exalted.
  • Fortify Strength (Stamina and Melee Damage): +10 Stamina and half that to Melee Damage per odd Civil War quest (max of +50 for 9 Civil War quests).
  • Fortify Shouts: +5% for Elisif's Tribute (in Solitude from Elisif after completing The Man Who Cried Wolf).
    +5% for Return to Grace (in Solitude from Svari).
    +10% for completing 10 Civil War quests.
    +10% from an Amulet of Talos.
    +10% Lesser Blessing / +15% Amulet Blessing.
  • Fortify Strength (Stamina and half that to Melee Damage): +15 for stating to a Thalmor patrol that the PC worships Talos.
    +15 for Missing in Action (in Whiterun from Fralia or Avulstein).
    +15 for Destroy the Dark Brotherhood! (from any Hold guard after killing Astrid).
    +15 for Rise in the East (in Windhelm, Dawnstar, or Japhet's Folly from Orthus).
    +15 for The Ghost of old Hrolden (in Old Hrolden Inn from Eydis).
    +25 for The Wolf Queen Awakened (in Solitude from Falk).

Ysmir's Storm: weakens PCs who transgress too severely.

Yokudan Pantheon

The following blessings are accessible to Redguard PCs and NPCs, or any PC that successfully completes the quest "In My Time of Need". They are variously found on Alik'r equipment:

  • Blessing of Leki (Ruptga's daughter, and Goddess of Aberrant Swordsmanship): Increases One and Two-Handed Weapon skill by +10%.
  • Blessing of Onsi (Yokudan Warrior God): Increases One and Two-Handed weapon damage by +7.5%.
  • Blessing of Ruptga (Chief God of the Yokudan, and creator of the "Walkabout"): Increases Movement Speed by +5%.
  • Blessing of Tu'whacca (Yokudan God of Souls and the Far Shores): Increases Health by +25.

Zenithar

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Zenithar.
  • No current crime bounties.
  • Less than 3000 lifetime crime bounty for greater blessings, or less than 10,000 with the perk Aedric Realignment for Cure Disease only.
  • Less than 5 stolen item for greater blessings and to avoid Zenithar's Punishment. Less than 10 with the perk Aedric Realignment for Cure Disease only, and to avoid Zenithar's Greater Punishment.
  • Less than 5 pickpocketed items for greater blessings and to avoid Zenithar's Punishment. Less than 10 with the perk Aedric Realignment for Cure Disease only, and to avoid Zenithar's Greater Punishment.
  • Committed less than 3 murders for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • Not finished the Dark Brotherhood quest "With Friends Like These..."
  • Not finished the Thieves Guild quest "Taking Care of Business"

Greater Shrine Blessings

  • Fortify Alchemy: +2% for every 40 potions crafted, up to +14% at or above 280 potions.
    Completing the quest Few and Far Between (in Riften from Ingun) grants +6%.
  • Fortify Barter: +2% for every 100 barters, up to +8% at or above 400 barters.
    +3% for every 3 successful persuasions, up to +12% at or above 12 successful persuasions.
    +3% for every 3 stores invested, up to +12% at or above 12 stores invested.
    Completing the quest Ice Cold (in Riften from Marise) grants +4%.
    Completing the quest Lisbet's Missing Shipment (in Markarth from Lisbet) grants +7%.
    Completing the quest Ringmaker (in Riften from Madesi) grants +4%.
    Completing the quest The Spiced Wine (in Solitude from Evette) grants +3%.
  • Fortify Smithing: +2% for every 40 pieces of armor crafted, up to +6% at or above 120 pieces of armor crafted.
    +2% for every 40 pieces of armor improved, up to +6% at or above 120 pieces of armor improved.
    +1% for every 40 weapons crafted, up to +3% at or above 120 weapons crafted.
    +1% for every 40 weapons improved, up to +3% at or above 120 weapons improved.
    Completing the quest Coated in Blood (in Markarth from Moth) grants +3%.
    Completing the quest Stoking the Flames (in Riften from Balimund) grants +3%.
    Completing the quest Skilled Apprentice (in Markarth from Ghorza) grants +1%.
  • The Forgemaster's Apprentice: Doubles Smithing experience skill rate if a PC wears The Forgemaster's Fingers.
  • The White Phial Apprentice: Doubles Alchemy experience skill rate if a PC is carrying The White Phial in inventory.
  • Ancient Knowledge Apprentice: Requires a PC to have the Ancient Knowledge ability. Increases Enchanting experience skill rate by +150%, and Smithing and Alchemy experience skill rates by 25% each. This Blessing can be combined with The White Phial Apprentice and The Forgemaster's Apprentice.

Zenithar's Punishment for those who steal.
If the PC ever steals or pickpockets any items, there's a reduction in PC Bartering abilities while wearing an Amulet of Zenithar, or activating a Shrine of Zenithar. The punishment increases moderately if the PC steals or pickpockets more than 4 items, and severely if the PC steals of pickpockets more than 9 items.